* llm: fix ollama ps double-counting mmap'd weights on partial offload
With mmap enabled, llama-server reports each CPU_Mapped model buffer as the
file-offset span of its CPU-resident tensors. During partial offload that span
covers nearly the whole file because the first and last tensors stay on CPU, so
the parsed buffer sizes count the offloaded weights twice and ollama ps shows
roughly 2x the real size with a false CPU/GPU split. Model weights can never
exceed the model file on disk, so trim the excess over the file size from the
mmap-backed portion when computing MemorySize. This makes the reported size
independent of use_mmap; VRAM accounting and scheduler placement are unchanged.
* llm: exclude repacked model buffers from the mmap overlap trim
The trim that corrects mmap double-counting computed the overlap from all
model buffers, including real copies such as CPU_REPACK. On a CPU-only
repacked model that inflated the excess and trimmed the repack out,
undercounting by the repack size (llama3.2 reported ~1918 MiB instead of
~3218 MiB).
Compute the overlap from file-backed buffers only: mmap views and direct
device copies, whose spans can overlap the file on partial offload.
Repacked or host-pinned CPU copies are separate allocations that never
overlap the on-disk weights, so leave them intact. Adds a CPU_Mapped +
CPU_REPACK regression test and corrects the Metal case to the real total.
* llm: size mmproj offload by projector memory
Replace the blanket 10 GiB VRAM cutoff with a projector tensor-size estimate plus backend headroom, while preserving the existing CPU-only, partial text offload, shared-memory GPU, and startup OOM retry gates.
This is a stopgap until fit accounts for mmproj memory directly.
The same limited-vram path appears in the qwen3.5 vision hang report: the logs show --no-mmproj-offload on a 7.5 GiB RTX 5050 with about 6.4 GiB free while llama-server estimates the inline mmproj at about 962 MiB.
Fixes#16496Fixes#16570
* review comments
This PR separates prompt caching from the public shift request option for native llama-server requests.
Previously, shift controlled two different mechanisms:
context shifting / overflow behavior
per-request llama-server cache_prompt
That meant callers could not request shift: false without also disabling prompt caching.
Fixes#16635
llama.cpp b9478 added a default 30s SSE ping that emits colon-only comment frames (":\n\n") while streamed requests are idle; Ollama treated non-data SSE lines as JSON, so skip SSE comments in completion and chat streams.
llama-server model loads could time out after the fixed load duration even while tensor-loading progress dots were still being emitted, so track raw runner output activity and use OLLAMA_LOAD_TIMEOUT as a stall deadline.
Fixes#16416Fixes#16412
* llama-server followups
Misc fixes for #16031
- Add back dropped ROCm build flag for multi-GPU support on windows
- Fix amdhip64_*.dll version detection for "latest" selection
- Fix embeddings API for consistent normalize behavior with prior versions
* ci: set up for automated llama.cpp update testing
* reduce batch for fa-disabled, and constrained vram
* mlx: fix v3 load bug on m5
Imagegen was incorrectly loading v3 first. This DRYs out the loading code so imagegen gets the same new v4/v3 selection logic.
* fix reload bug on embedding models
* bump version
* steer user how to enable iGPU when disabled
* broad lint fixes to sidestep CI scope glitch
* runner: Remove CGO engines, use llama-server exclusively for GGML models
Remove the vendored GGML and llama.cpp backend, CGO runner, Go model
implementations, and sample. llama-server (built from upstream llama.cpp via
FetchContent) is now the sole inference engine for GGUF-based models.
(Safetensor based models continue to run on the new MLX engine.) This allows
us to more rapidly pick up new capabilities and fixes from llama.cpp as they
come out.
On windows this now requires recent AMD driver versions to support ROCm v7 as
llama.cpp currently does not support building against v6.
* llama/compat: load Ollama-format GGUFs in llama-server
Squashed from upstream/jmorganca/llama-compat on 2026-04-29.
Source tip: 0c33775d378511a9b3c7f2e3b80eda355511d9f3.
Original source commits:
- 25223160d llama/compat: add in-memory shim so llama-server can load Ollama-format GGUFs
- 7449b539a llm,server: route Ollama-format gemma3 blobs through llama/compat
- 436f2e2b1 llama/compat: make patch-apply idempotent
- 8c2c9d4c8 llama/compat: extend gemma3 handler to cover 1B and 270M blobs
- 021389f7b llama/compat: shrink clip.cpp injection from 18 lines to 1
- 61b367ec2 llama/compat: shrink patch to pure call-site hooks (34 -> 20 lines)
- 36049361c llama/compat: simplify shim (gemma3-tested)
- 8fa664865 llama/compat: add qwen35moe text handler
- db0c74530 llama/compat: add qwen35moe vision (clip) support
- 2a388da77 llama/compat: split shared infra into a util TU
- 9a69a17dc llama/compat: document non-public API dependencies
- d0f38a915 llama/compat: add gpt-oss and lfm2 handlers
- 086071822 llama/compat: add mistral3 text handler (vision TODO)
- 63bde9ff7 llama/compat: add mistral3 vision (clip) support
- 3a57b89d5 llama/compat: apply LLaMA RoPE permute to mistral3 vision Q/K
- 99cb87439 llama/compat: add qwen35, gemma4, deepseek-ocr handlers
- 2c7850dba llama/compat: add nemotron_h_moe handler (latent FFN + MTP skip)
- 9e3b54225 llama/compat: add llama4 text + clip handlers
- 034fee349 llama/compat: add gemma4 clip handler (gemma4v projector)
- 9945c5a93 server: remove dhiltgen/* compat redirect table
- 5d4539101 llama/compat: rewrite gemma4 tokenizer model to BPE
- 7e0765327 llama/compat: add glm-ocr text handler + text-loader load-op hook
- f1bd1a25a llama/compat: add glm-ocr clip handler (glm4v projector)
- 4b5cf3420 llama/compat: collapse text-loader hook back to one new patch line
- eb4ecf4fc llama/compat: extend gemma4 clip handler to gemma4a (audio)
- a23a5e76f llama/compat: fix gemma4a per-block norm tensor mapping
- cd2dcaff4 llama/compat: add embeddinggemma handler
- 1ce8a6b26 llama/compat: add qwen3-vl + qwen2.5-vl handlers
- fd98ffa1e llama/compat: add gemma3n + glm4moelite handlers
- cc7bdf0bc llama/compat: handle null buft in maybe_load_tensor
- 0c33775d3 llama/compat: disable mmap when load_op transforms text-side tensors
* refine implementation
* ci: fix windows MLX build
* ci: fix windows llama-server build
* ci: fix windows rocm build
* ci: windows mlx tuning
Shorten long-tail on build, and get OllamaSetup.exe back under 2g limit
* ci: fix windows dependencies
* win: fix dependency gathering
* disable openmp
* win: arm64 cross-compile build
also DRY out CI steps
* scheduler improvements
* ci: improvements from #15982
* win: favor ninja for faster developer builds
* win: fix build
* win: fix arm64 cross-compile
* win: avoid spaces in compiler path
* misc discovery fixes, and bos handling
* lint fixes
* win: fix arm cross-compile build/CI bugs
* llama.cpp update
* win: handle multiple CRT dirs
* vulkan: add windows iGPU detection
* fix creation bugs for patched models, other refactoring work
* tune batch size for better performance
* ci and lint fixes
* fix repeat_last_n bug
* build: revamp build for better developer UX
* amd, sampler, qwen3next fixes
* version bump
* fix mlx build
* revamp GPU discovery
Scanning the output of llama-server is turning out to be too error prone across
llama.cpp updates, so this switches to a thin dynamic library load against the
bundled GGML libraries so more details can be gathered from the API.
* version bump
* missing file
* ci: fix cache miss on rocm build
* refine vulkan dep handling
* fix ps reporting bug on full GPU load
* improve cmake wiring for customized local builds
* version bump
* docker build arg cleanup
* improve windows exit error logs
* fix community gemma4 support and ci flakes
* fix mlx unit test
* tighten up ps logic to avoid double counting fit log lines
* version bump
* fix ps view for full gpu layer offload
* add MTP wiring for llama-server and create with GGUFs
* pick best template by capabilities
* version bump
* ci: harden apt repos
* remove unused cpu core discovery
* adjust batch default logic to reduce OOMs
* support larger tool calls
* fix audio support, template show
* qwen35 mtp patch support
* flesh out dtypes
* rocm deps
* version bump
* lint fix
* block broken gfx1150 on windows
* fix qwen3.5 moe mtp tensors in patch
* mmproj oom fallback and vulkan on by default
* qwen MTP compat fix
* version bump
* ci: fix WoA cross-compile
* ci: workaround ui tool in cross-compile
* version bump
* win: enable OpenMP for CPU builds
* build: improve developer UX
* ci: windows path workaround for CPU build
* win: fix WoA dependencies
* win: fix large offset reads for mmproj patched loads
* version bump
* fix vulkan dup detection
* add OLLAMA_IGPU_ENABLE and largely disable iGPUs by default
* opt-in MTP, win large offset, integraton fixes
* fix unit test scheduler interaction hang
* fix multi-gpu filtering
* version bump
* review comments
* fix thinking level
* fix linux rocm ordering and granite 3.3 template
* version bump
* ci fix - non-shallow MLX checkout
* bypass linux sysfs unit test on windows
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
* Update MLX and MLX-C
* Run MLX CGO work on a locked OS thread
MLX now relies on OS-thread-local execution state for streams, encoders, and caches. Add an mlxthread executor backed by runtime.LockOSThread and route runner initialization, model load, inference, status memory reads, and cleanup through the worker so Go goroutine migration cannot split MLX state across native threads.
Also stop caching default MLX streams before the runner owns the thread and add worker/threaded MLX regression tests.
* mlx: use common status writer
* mlx: bundle missing libjaccl on arm64
Inspired by #15793
* review comments
* metal: harden for ggml initialization failures
ggml_metal_device_init performs a probe to verify the tensor API compiles. On
some systems this passes, even though kernel coverage isn't complete, which
results in a later crash when compiling the real kernels. This change adds a
single retry if any of the error strings match this failure mode to disable the
tensor API. It also hardens an error case in the Go initDevices to detect
device initialization failures and panic instead of crashing later on a nil
array entry.
Fixes#15734
* review comments
* review comments
Receiving from a buffered chan error consumes the value, so only the
first caller (WaitUntilRunning, HasExited, or Close) sees the signal.
Subsequent receivers block or take the wrong branch. Replace with a
closed chan struct{} which can be received from any number of times,
and store the error in a separate field.
The MLX runner previously reported a static VRAM estimate that was
computed at load time and consisted only of the weights. This is
strictly less than the actual memory usage, as it does not include
the KV cache or compute graph.
When context length is clamped to the model's trained context length,
ollama ps now shows the actual clamped value instead of the originally
configured value.
On the llama engine, when we compute the memory layout, we reserve
a buffer to allow for some flexibility for incorrect estimates.
This is subtracted from GPU free memory and on GPUs with limited
memory, it may underflow.
Fixes#13494
* flash attn: add auto mode for llama engine
If the user does not specify fa in the environment, use auto-mode.
* review comments
* ensure kv cache quantized types have FA explicitly enabled
additional review comments
This changes the default behavior to use the Ollama engine for supported
models, while retaining the ability to disable the Ollama engine and
fall back to the Llama engine. Models in the OllamaEngineRequired list
will always run on the Ollama engine.
This PR detects embedding models and sets batch_size = context_size so the full input fits in a single batch.
Previously, if batch size was smaller than the input, tokens could be split across batches and cause a SIGTRAP crash.
This change ensures all tokens stay in one batch and prevents crashes.
Fixes: #12938#13054
Co-authored-by: Jesse Gross <jesse@ollama.com>
We now do a deeper probe of CUDA devices to verify the library version has
the correct compute capability coverage for the device. Due to ROCm also
interpreting the CUDA env var to filter AMD devices, we try to avoid setting
it which leads to problems in mixed vendor systems. However without setting
it for this deeper probe, each CUDA library subprocess discovers all CUDA GPUs
and on systems with lots of GPUs, this can lead to hitting timeouts. The fix is
to turn on the CUDA visibility env var just for this deeper probe use-case.
Model eviction happens when we have at least one other model
loaded and are unable to load all layers into VRAM. However, on
CPU-only systems we can never load layers into VRAM, so this
constantly triggered eviction.
Fixes#13227
We currently assign model layers to GPUs according to free VRAM,
which assumes that GPU performance is roughly equal. This does not
work well for mixed dGPU and iGPU systems because iGPUs typically
use system memory which is large but their performance is slow.
This instead assigns layers to dGPUs first and then iGPUs.
In the future, this could be generalized to have a more fine grained
notion of GPU performance but dGPU vs. iGPU performance is the most
extreme.
Originally, llamaServer represented old memory estimates, which
could be used with either the old or new engine. ollamaServer was
used only for the new estimates and new engine. Since these
implementations did not map directly to engine, there was engine-
specific code in common code paths.
Now that new estimates are always used for the new engine, there is
a direct mapping between server type and engine. This separates out
most of the engine-specific code into the correct implementation
to make things easier to understand.
Currently for both the old and new engines, there is code to
calculate how much memory is required for a model and lay out
the layers onto GPUs. This reuses the new engine's lay out code
for the old engine as well, bringing them closer together. The
old engine continues to use its current method of estimating
required memory.
This reduces maintainence effort and improves consistency, as new
features only need to be implemented in one place. The newer code
is also more accurate, especially with multiple GPUs.
Adds logprobs support to Ollama's API including support for Ollama's
OpenAI-compatible API. By specifying the new 'logprobs' boolean parameter
in the API, Ollama will return the log probabilities for each token generated.
'top_logprobs', an integer value can also be specified up to the value 20.
When specified, the API will also provide the number of most likely tokens to
return at each token position
Co-authored-by: Baptiste Jamin <baptiste@crisp.chat>
Currently, checking the length of prompts for embeddings to ensure
they fit in the context window (and possible truncation) occurs in
two places - the Ollama server and runner. This can lead to
inconsistencies in both the checks and reported number of tokens
processed. Since we have to do this processing in the runner, this
consolidates all of the logic there.
If we create a memory layout that should fit based on report free VRAM
but allocation still fails, we start applying a backoff. This reduces
free VRAM by an exponential percentage (1%, 2%, 4%...). However, the
points chosen tend to be too dense at the beginning and too sparse at
the end. Therefore, this switches to an incremental backoff (10%, 20%,
30%...).
* DRY out the runner lifecycle code
Now that discovery uses the runners as well, this unifies the runner spawning code
into a single place. This also unifies GPU discovery types with the newer ml.DeviceInfo
* win: make incremental builds better
Place build artifacts in discrete directories so incremental builds don't have to start fresh
* Adjust sort order to consider iGPUs
* handle cpu inference oom scenarios
* review comments
Currently, if you set num_gpu then this forces the model to
load with that number of layers in the current configuration.
This is done regardless of any other information, which means
that no eviction is performed even if another model is loaded.
This behavior is different from the old estimates (and still
happens for models that runs on the llama engine). In those
cases, models would be evicted if needed to load at the requested
number of layers. That behavior is more useful and less surprising,
so this changes the new estimates to match.
Fixes#12580
* implement the vulkan C backend
* add support in gpu.go
* add support in gen_linux.sh
* it builds
* fix segfault
* fix compilation
* fix free memory monitor
* fix total memory monitor
* update gpu.go
* fix build
* fix check_perfmon len
* remove cap_get_bound check
* fix vulkan handle releasing
* fix build on federa 40
* fix vulkan on windows
* making amdgpu work on arm achitecutre with vulkan
* add x86_64 lines in VulkanGlobs and capLinuxGlobs
* add aarch64 lines in vulkanGlobs and capLinuxGlobs
* Fix variable name
* Add vulkan build patch from @jmorganca
* Sync vendored ggml to add Vulkan support
* Updated dockerfile
https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Installing rocm library
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* This version works well
built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Applied 00-fix-vulkan-building.patch
Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Fixed the "detached head" issues
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merged in the right direction
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merging the latest stable (#2)
* Applied 00-fix-vulkan-building.patch
* Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others
Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled
```
[GIN-debug] POST /v1/chat/completions --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers)
[GIN-debug] POST /v1/completions --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers)
[GIN-debug] POST /v1/embeddings --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers)
[GIN-debug] GET /v1/models --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers)
[GIN-debug] GET /v1/models/:model --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers)
time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok"
time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found. Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU"
time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB"
```
```
# ollama run phi4:14b
>>> /set verbose
Set 'verbose' mode.
>>> how's it going?
Hello! I'm here to help you with any questions or tasks you have. How can I assist you today? 😊
total duration: 3.341959745s
load duration: 18.165612ms
prompt eval count: 15 token(s)
prompt eval duration: 475ms
prompt eval rate: 31.58 tokens/s
eval count: 26 token(s)
eval duration: 2.846s
eval rate: 9.14 tokens/s
>>>
```
* This is no longer needed
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21
Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Applied 04-disable-mmap-vulkan.patch
From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Pulled new upstream code for ggml-bulkan backend
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)
* readme: add Ellama to list of community integrations (#9800)
* readme: add screenpipe to community integrations (#9786)
* Add support for ROCm gfx1151 (#9773)
* conditionally enable parallel pipelines
* sample: make mutations in transforms explicit (#9743)
* updated minP to use early exit making use of sorted tokens
* ml/backend/ggml: allocate memory with malloc when loading model (#9822)
* runner: remove cache prompt flag from ollama runner (#9826)
We do not need to bypass the prompt caching in the ollama runner yet, as
only embedding models needed to bypass the prompt caching. When embedding
models are implemented they can skip initializing this cache completely.
* ollamarunner: Check for minBatch of context space when shifting
Models can specify that a group of inputs need to be handled a single
batch. However, context shifting didn't respect this and could trigger
a break anyways. In this case, we should instead trigger a context
shift earlier so that it occurs before the grouped batch.
Note that there still some corner cases:
- A long prompt that exceeds the context window can get truncated
in the middle of an image. With the current models, this will
result in the model not recognizing the image at all, which is
pretty much the expected result with truncation.
- The context window is set less than the minimum batch size. The
only solution to this is to refuse to load the model with these
settings. However, this can never occur with current models and
default settings.
Since users are unlikely to run into these scenarios, fixing them is
left as a follow up.
* Applied latest patches from McBane87
See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
* Add ability to enable flash attention on vulkan (#4)
* discover: add flash attention handling for vulkan
* envconfig: fix typo in config.go
As part of the process some code was refactored and I added a new field
FlashAttention to GpuInfo since the previous solution didn't allow for a
granular check via vulkan extensions. As a side effect, this now allows
for granular per-device FA support checking in other places
---------
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
* Revert Readme changes
* Revert
* Revert changes in amd_linux.go
* Revert changes in amd_linux.go
* Remove flashattention setting gpu.go
* Revert whitespace changes in gpu.go
* Revert changes in transforms_test.go
* Revert changes in runner.go
* Revert changes in Makefile.sync
* Revert some unintented changes in Dockerfile
* Revert vulkan copy changes in Dockerfile
* Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618
* Fixed duplicate sync in ggml.go
* Revert changes in ggml.go
* Revert chnages in ggml.go
* enable falsh attention on vulkan
* revert remove parenthesis
* fixed flash attention logic enabling
* vk_check_flash_attention 0 means supported
* Update gpu.go
* Add vulkan to Windows Build script
* Remove commented out code
* Enable Vulkan Flash attention in FlashAttentionSupported
* Fix logging
* Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f
* Removed libcap related code
libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use
* Fix Unit Test (Add Vulkan Library)
* Add vulkan to TestHomogeneousGPUs
Test
* vulkan: get GPU ID (ollama v0.11.5)
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* disable mmap for vulkan
* Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master)
* Update vulkan version to the version used in llama.cpp
* rename gpu patch to correct number
* added Vulkan API to get correct Device UUID
current UUID from pipelineCacheUUID does not match CUDA
* Fix GPU ID Patch
* Remove Code not in llama.cpp
* modified UUID code inside ggml
* Fix Patch
* Copied minimal definition from vulkan header
* Fix compile error in Mac
Metal is preferred so we're disabling Vulkan for now
* Removed unused code
Fix linter error in CI
* Fix patches apply
* fixing lint error
* Removed unneeded function call
Somehow removing this call fixed the crashing when Vulkan header was removed
* added missing NL
* Fixed missing members in Vulkan header
also added zero clear for some structs
* Fixed wrong structure ID
* Fixed Vulkan header
More aligned with official header definition now
* buildvulkanAsSeperateFunction
* Vulkan on Windows Test
* temporarly comment out gate to run windows task
* use temporarly windows-latest for build
* Commenting out other presets to build vulkan
* reenable cpu
* commenting out error action stop
* temporarly commenting out rocm
* set vulkan path
* comment out cude for faster turnaround
* correct vulkan install
* correct vulkan silent install
* fixed install command
* revert debugging changes (vulkan builds on windows)
* revert windows-latest
* trying to build vulkan for linux
* temporarly disable cuda and rocm
* try again linux build
* fix version
* trying to fix
* trying again
* trying again
* fix version
* fixed vulkan-sdk name
* try again
* trying again
* try without version number
* try again
* add some more extra
* trying to use version 1.4.313
* revert debugging changes
* Filter out already supported gpus
* revert debug code
* Use runners for GPU discovery
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
* timing info for runner
* WIP - wire up Vulkan with the new engine based discovery
Not a complete implementation - free VRAM is better, but not accurate on
windows
* fix - trust the library paths from discovery when starting runner
* fix index bug
* fix vulkan ids to be underlying
* fix - give bootstrapping more time on slow systems
* Test if Vulkan device is supported
* vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist)
* Handle GGML_VK_VISIBLE_DEVICES
* ask for supported first
* win: fix CPU query buffer handling
Try in a short loop until we get the size right.
* test: harden integration tests for slow start
If the server takes a while to start up, block
tests from starting until it's online to avoid
setting large timeouts in individual test cases.
* gofumpt fix
* fix build
* merge fixes
* merge fixes
* fixed build
* merge fixes
* fixing build
* fixed build
* fixed formatting
* fixed build
* fix vulkan gpu id patch
* sync llama.cpp vulkan code
* update build windows script
* merge fixes
* fix format
* fixed vulkan casing
* handle igpu as gpu
* improve case
* print out unknown library
* rturn Vulkan for vulkan library
* Revert "rturn Vulkan for vulkan library"
This reverts commit 690461a12fd5e93295d174c97edefb2bc33285b1.
* fixed patch number
* return Library Name
* remvoe debug code
* return integrated in vulkan backend
* Return pci Properties
* update patch
* directly get pci proeprties without parsing
* workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo
* Revert "directly get pci proeprties without parsing"
This reverts commit 8e0624851f5ed7d9f74518f574dfb422e4dd4dc2.
* Set FilteredID for Environment Filtering
* ROCm Library is named ROCm
* revert changes in patch
* Create 0028-vulkan-pci-and-memory.patch
* vulkan memory patch
* casing fix
* Add more pci properties
* Added better memory management
* Added better memory managament
* fixed patch
* Fixed patch
* FilterID creation group by library
* filter out vulkan supported by other gpu
* fixing deviceid compare
* Vulkan Fix FA coopmat1 invalid array indexing
* Use everywhere the same Vulkan Version 1.4.321.1
* Remove unneeded patch
* vulkan update
* sync vulkan glsl files
* only use for vulkan the filteredid (numeric device number)
* simplify code
---------
Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: pufferffish <github@bandersnatch.anonaddy.com>
Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck>
Co-authored-by: DSLstandard <qgeneral35@gmail.com>
Co-authored-by: pufferffish <me@windtfw.com>
Co-authored-by: yeongbba <yeongmo.lee@logpresso.com>
Co-authored-by: tomaThomas <tomathomas@mailbox.org>
Co-authored-by: Antoine Viallon <antoine@lesviallon.fr>
Co-authored-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
Co-authored-by: Masato Nakasaka <masato.nakasaka@intel.com>
Co-authored-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
* logs: quiet down context canceled on completion
If the client closes the connection before Completion finishes, we were
logging at error level implying the runner crashed which was misleading.
time=2025-10-08T22:59:20.566-07:00 level=ERROR source=server.go:1490 msg="post predict" error="Post \"http://127.0.0.1:57736/completion\": context canceled"
* quiet down scheduler log error on expected case
Since we don't hold the lock while performing memory load calculations, other
runners can unload in parallel, so finding no runner to unload is a valid scenario
which we shouldn't log at error level.